Gecko

A turn-based, gravity-driven puzzle-platformer. You play as a sticky frog, and lunch is flies. Eat every fly on a level to win: walk, climb walls and ceilings, let go and fall, and use your tongue.

Built in Godot 4.6. Art from the CC0 Kenney New Platformer Pack.

Goal

Eat every fly to solve the level! No timer, no score, just the puzzle. Undo is unlimited and restart is one key, so poke at it freely.

Controls

ActionKeysWhat it does
Move / aimArrows or W A S DWalk, climb a wall, wrap a ledge, or turn to aim
Jump / let gohold the direction away from your surface, then releaseSpring off a floor or wall. Nowhere to go? You bonk and drop instead. There is no separate drop key
Tongue / PlaceSpace or EMouth empty: flick the tongue. Mouth full: place what you hold
Throwhold Space or EMouth full: hurl the held box, bomb, or item
UndoZStep back one move
RestartRReset the level
Auto-solvePWatch the solver play it. Any key cancels
NextSpace, Enter, or NAdvance after a solve
Pause / backEscPause, or return to the editor

Co-op (two players, one keyboard)

Two frogs on the same board, one cluster of keys each. Turns are taken one at a time in the order you press, so nobody has to wait their turn out loud. Undo, restart and solve are shared: either player can rewind the whole board.

PlayerMove / aimTongue / Place / Throw
P1 (green)W A S DSpace
P2 (orange)ArrowsEnter

Either player's action key also advances to the next level once the last fly is gone.

Updated 19 hours ago
StatusPrototype
PlatformsHTML5
AuthorBruno Ribeiro
GenrePuzzle
Made withGodot
AI DisclosureAI Assisted

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